The Hunter

The Hunter is a short, single-level game I made using Unreal Engine 5 to help develop my level design ability. The game was made solely by me and involves mechanics inspired by ‘Dishonored’ (2012).



Planning and Iteration

The Hunter was originally intended to be a platformer in which the player navigated across floating platforms with enemies they must defeat but through the development of the mechanics, this changed and shifted towards a more narrative driven experience.


The original design for the level is here:


This then developed into this: